lundi 15 août 2011

Anime Studio Pro 6.0. Creation of animated films. Video Lessons (2011)

Anime Studio Pro 6.0. Creation of animated films. Video Lessons (2011) | 4.56 GB
Anime Studio is a proprietary vector-based 2D animation software for animators originally distributed by LostMarble, later by e frontier. Since November 2007, Smith Micro Software has distributed Anime Studio.[1] The software comes in two different versions, named Anime Studio Debut and Anime Studio Pro, the first being restricted in terms of possible length and image size, as well as not having all the functions of the Pro version.

 Anime Studio is available for the Windows and Macintosh operating systems; as well as the English, French and German languages. Anime Studio Pro is available for Linux.

The software was originally developed under the name "Moho" since 1999 by Mike Clifton at LostMarble, the last Moho version 5.4 was identical with the first release of Anime Studio Pro. Current release version is 8.0. LostMarble is still the home of Papagayo, a free lip sync software which works with Anime Studio.

Anime Studio is also capable of other styles of animation. It can export its animations as flash cartoons, create cutout-style animation, and, within its restrictions, mimic some pencil-drawn animation. Since it features some basic 3D functionality, it can be seen as a 2ЅD program. Short films, especially those which tell their story in one scene, can be produced relatively quickly compared to other programs, because of the usage of vector morphing instead of frame-by-frame animation. On Wed Jun 09, 2010, Smith Micro released Anime Studio 7, which adds features such as Physics, 3D creation, and improved interface.

Most recently the technology has been adapted to work on the iPhone and iPad in the form of an application called Sock Puppets. See link below. While the functionality is similar in that the objects on screen can lip-synch and can be animated through changes in screen position and resizing, the core of the Anime Studio functionality i.e. the "Bones" is not implemented. This is however an expansion of the application into yet more areas and styles of animation.

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